Centrochelys

resident evil 4 (2023)

made with @nex3's grid generator

not a few months ago I played dead space remake and was like - I had fun, but did I need this? does the industry need this? probably not! probably I'm part of the problem, in that I'm being catered to, and am able and willing to pay full price for the luxury of being catered to

now here I am again, playing not only another remake, but another third person horror action title! that I bought for full price! and loved every moment of! I have a lot less remorse after playing this one, and I think I chalk a lot of that up to the fact that re4 is still really and truly best in class.

the remake does a lot to punch up what was already a really incredible game - smart encounters, smart level design, and smart pacing make this a thrill to play. re4 does an incredible job of going "here's the level. here's where you need to go. here's why that will be difficult" at the outset of each major location.

there's just enough tension and release, just enough Big Single Target and Mobs of Horrid Villagers. every place that you go to feels like a logical part of the story, and everyone that's there feels like they're part of the same madcap production. it is an extremely "video game" video game, both in the complimentary way that it rewards player knowledge and experimentation, and in how it's fundamentally a weird guns-and-gore fest.

highlights:

stuff I didn't love:

#gaming