frostpunk 2
the original frostpunk really grabbed me by the parka and refused to let go. the bleakness of the scenario, the weight of the somber music, the inevitability of cold death: I pounded my head against it, over and over and over again, trying to do what it took to save the city without turning into a monster.
frostpunk 2 does both more and less than the original: there's more politicking and more factions, and less precise city-arrangement and heat balancing. there's more scenarios and situations, and less simple stress from too many mouths and not enough food (or heat, or shelter, or goods, et cetera.) that stuff is THERE, but you have so many tools at your disposal to address matters.
when I realized the degree of factionalism that the game had in store, I was thrilled. by the end, it had run its course pretty well: there are two paths you can go down (more or less), and it's very difficult (and maybe not even worth it) to try and thread a middle path. the "order" and "faith" decisions of the original game have been replaced and bifurcated, by they are really just binaries upon binaries. (oh no, are all video game decisions unraveling before my eyes, even as I write this? better stop thinking about it.)
I played frostpunk over and over and over again. I played frostpunk 2 once and I am, as they say, "good." there are other scenarios. I might go back some day - maybe when it's warmer outside. until then, the soundtrack remains sublime.